cassius Posted February 9, 2016 Share Posted February 9, 2016 Hi been doing some optimizing lately with a certain amount of success and I wondered is a hilly terrain more expensive than a flat terrain? On a flat terrain you can see distant objects being drawn which is not very realistic. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Brutile Posted February 9, 2016 Share Posted February 9, 2016 Terrains will always have the same poly count, as they are using a heighmap, but since Leadwerks uses that anti-texture-stretch thing, it may be slightly move expensive. I doubt it would be worth worrying about though. Quote Link to comment Share on other sites More sharing options...
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