Nexerade Posted February 9, 2016 Share Posted February 9, 2016 I don't want to use such heavy pixel-light, but I need light sources to have torches (orange light), what should I do? Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Nexerade Posted February 9, 2016 Author Share Posted February 9, 2016 I don't actually need light, cause I have bright ambient light, but in some places I need to have orange, blue, green etc light. I don't want to color walls, cause it's weird if torches would paint all the cave's rocks into orange. Any ideas? Or, maybe, I really should remove all the light from my game, but I have no idea how to make it looks like this: With bright ambient light all I have is this: Don't look at FPS! It's fine in game, screenshot just was made at map-initialization, so it's fine! Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Brutile Posted February 9, 2016 Share Posted February 9, 2016 So... You want light, but don't want light. And you want colored light, but don't want colored light. I'm confused O.o Is it emissive materials you're after, so it only affects the torches? Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 9, 2016 Author Share Posted February 9, 2016 So... You want light, but don't want light. And you want colored light, but don't want colored light. I'm confused O.o Is it emissive materials you're after, so it only affects the torches? Aww. sorry for my bad english! I'm trying to explain. I need something for player to say: "Hey, it's cave, but it has torches", and in the same time I don't want to use pixel-light, cause it's too expensive! Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Brutile Posted February 9, 2016 Share Posted February 9, 2016 Ah, I see. You should use black fog to make it look like the screenshot above. I'm pretty sure Shadmar has made a fog shader you can use. Quote Link to comment Share on other sites More sharing options...
Nexerade Posted February 9, 2016 Author Share Posted February 9, 2016 Ah, I see. You should use black fog to make it look like the screenshot above. I'm pretty sure Shadmar has made a fog shader you can use. Yes, but I guess fog will not help me with alternative shadows. Did someone made vertex shadows, or... something? I don't know much about shadows, all that I know that they are expensive as hell! Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
Nexerade Posted February 9, 2016 Author Share Posted February 9, 2016 Ok, I did something. CTRL+A, cast shadows: none. It gave like +200-300% FPS, so, yeah, I guess that's maybe what I wanted. Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
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