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Any way to change light type?


Nexerade
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I don't actually need light, cause I have bright ambient light, but in some places I need to have orange, blue, green etc light. I don't want to color walls, cause it's weird if torches would paint all the cave's rocks into orange. Any ideas?

 

Or, maybe, I really should remove all the light from my game, but I have no idea how to make it looks like this:

Kings_Field_II_gameplay.jpg

 

With bright ambient light all I have is this:

 

8xKKBU6.jpg

 

Don't look at FPS! It's fine in game, screenshot just was made at map-initialization, so it's fine!

I am not silly. My english is just not really great. T_T

But I'm learning! :D

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So... You want light, but don't want light.

And you want colored light, but don't want colored light.

I'm confused O.o

Is it emissive materials you're after, so it only affects the torches?

 

Aww. sorry for my bad english! I'm trying to explain. I need something for player to say: "Hey, it's cave, but it has torches", and in the same time I don't want to use pixel-light, cause it's too expensive!

I am not silly. My english is just not really great. T_T

But I'm learning! :D

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Ah, I see.

You should use black fog to make it look like the screenshot above.

I'm pretty sure Shadmar has made a fog shader you can use.

 

Yes, but I guess fog will not help me with alternative shadows. biggrin.png Did someone made vertex shadows, or... something? I don't know much about shadows, all that I know that they are expensive as hell!

I am not silly. My english is just not really great. T_T

But I'm learning! :D

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