nick.ace Posted February 13, 2016 Share Posted February 13, 2016 Is there a way to set some kind of global uniform? I wanted to do some modifications to a vegetation shader to change with player movement (not camera movement). Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 14, 2016 Share Posted February 14, 2016 Not sure i understand the question... uniforms are essentially global variables in the shader where its being used. Need more information to understand what you are wanting. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
nick.ace Posted February 14, 2016 Author Share Posted February 14, 2016 Sorry, I don't think I explained it well. I want to set a global uniform across all shaders (since I don't think there's a way to access the vegetation shader in code since it's tied to the terrain class). Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 14, 2016 Share Posted February 14, 2016 You would have to have that uniform in each shader. As far as the vegetation shader, if you just load it and then apply the uniform value, it should affect any vegetation shader being used in the scene. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
nick.ace Posted February 14, 2016 Author Share Posted February 14, 2016 Yes, that works! Thanks so much! 1 Quote Link to comment Share on other sites More sharing options...
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