Rick Posted March 7, 2010 Share Posted March 7, 2010 Why does it seem that when I load assets in code it doesn't take? It's looking like I have to close the editor first and then reopen before I can use that assets. For example, I've created an inventory item thingoid. This has 2 properties that are file path properties. One is the filename of the 3D model to use and the other is the filename of the dds file to use for a hud image. When I set these in the editor the code in the Set() is calling either LoadMesh() or LoadTexture(), yet they don't load. BUT if I close the editor and reopen, then it loads them. Any ideas what's up with that? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 8, 2010 Share Posted March 8, 2010 A refresh button would come in handy. I believe that the request has already bin made. Quote Link to comment Share on other sites More sharing options...
Rick Posted March 8, 2010 Author Share Posted March 8, 2010 So does anyone know why this is though? I'm pretty sure I didn't have this issue at first with the editor. Quote Link to comment Share on other sites More sharing options...
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