martyj Posted February 16, 2016 Share Posted February 16, 2016 I wanted to get your guys' feedback on mining in my game. On another note to help get more feedback I am doing a game giveaway. Every post here, gets you an entry to the giveaway. (Along with our Facebook post) Thanks in advanced for the feedback. 4 Quote Link to comment Share on other sites More sharing options...
josk Posted February 16, 2016 Share Posted February 16, 2016 Looks good, maybe add some bits off rock shooting off as you hit the rock. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 16, 2016 Share Posted February 16, 2016 How are you implementing mines in your game? You cant put holes in the terrain so are you using models or loading a new map for each mine? Looking forward to more updates. Quote Link to comment Share on other sites More sharing options...
martyj Posted February 16, 2016 Author Share Posted February 16, 2016 At the moment I am having a map for each mine. The caves are a 3d model. I've debated putting everything in one map, the problem is it leads to complexity of changing ambient lighting. 1 Quote Link to comment Share on other sites More sharing options...
martyj Posted February 22, 2016 Author Share Posted February 22, 2016 Sorry Josk and Thirsty Panther, http://random.org gave a number for someone on our facebook. Kevin Rae. Thank you for your input though! Quote Link to comment Share on other sites More sharing options...
nick.ace Posted February 22, 2016 Share Posted February 22, 2016 Looks good! I really like the environment and the HUD! For the ambient lighting, if you are thinking of changing it, why not just interpolate it across the mine? Have multiple pivots and then do some sort of interpolation from there. Even if you have hundreds of these pivots, you could just break up the distance checking per frame to keep performance reasonable if you needed to do that. Quote Link to comment Share on other sites More sharing options...
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