mihaid Posted February 26, 2016 Share Posted February 26, 2016 Hi, i need some suportfor my helicpoter movement. So, i have the main rotor, the helicopter body, the camera, and here are the problems: 1. How to make the main rotor to rotate without the helicopter body (now i made some tests, with a pivot as pearent and the two objects as childrens, or main rotor pearent for heli-body, ) problem is both are rotating. 2. How to atach the camera over or inside the helicopter...(really donno how), and more, how to dont rotate with main rotor??? 3. I made a V3(0,ascendentforce,0), and there i change teh variable, which is the same here self.entity:AddForce(self.move.x,ascendentforce,self.move.z)....but maybe there is a better idea..and i dont know how to realise???? Thanks a lot!! Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted February 26, 2016 Share Posted February 26, 2016 Any children items with a script attached (even if its empty) will move with its parent. Id say try using - (p) Camera - - © Helicopter body - - - © Rotor - - - - © Rotor blade Where p is parent and c is child. Ie, camera parent, helicopter body child of camera, rotor child of helicopter body, rotor blade child of rotor Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
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