SlipperyBrick Posted March 30, 2016 Share Posted March 30, 2016 I am more than likely doing something wrong. I am applying the SSAO.shader to my ROOT in my scene but everything shows up black and white. When I add the SSAO.lua though it seems to be less intense but everything is still in black and white. I don't know if my layer stack is correct though if I add SSAO.lua on top of the shader it seems to make things go a lot more crazy. Would love to know how to use this haha. Like I say it is probably something I am doing wrong. Does the shader need editing or the lua file that comes with the shader? Quote Link to comment Share on other sites More sharing options...
cassius Posted March 30, 2016 Share Posted March 30, 2016 I don't know, but mayby the shader is obsolete? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 30, 2016 Author Share Posted March 30, 2016 Not to sure, it is still available on the Workshop and I've had it for awhile but never got it to work it has always been like this for me. Quote Link to comment Share on other sites More sharing options...
shadmar Posted March 30, 2016 Share Posted March 30, 2016 Just use the ssao.lua Don't use both. Don't use ssao.shader 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
SlipperyBrick Posted March 31, 2016 Author Share Posted March 31, 2016 Awesome thanks Shadmar! I was doing some reading on Ambient Occlusion and I saw this interesting tutorial on how to do AO the way they do it in Crysis. Might come useful to someone who knows how to write shaders. The results look great in the tutorial and it sounds like a pretty efficient way. http://john-chapman-graphics.blogspot.co.uk/2013/01/ssao-tutorial.html Quote Link to comment Share on other sites More sharing options...
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