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Modify Texture Slot Names


tjheldna
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Looking at Shadmar's new PBR shader and using other custom shaders in the past I'm seeing a need to be able to modify the texture slot names on a per material or better a per shader basis.

 

Somehow it would be cool if you can define texture slot names preferably in the shader that are read in by the material manager when assigned, so as soon as you assign a custom shader you will easily know what slot does what.

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