tjheldna Posted March 30, 2016 Share Posted March 30, 2016 Looking at Shadmar's new PBR shader and using other custom shaders in the past I'm seeing a need to be able to modify the texture slot names on a per material or better a per shader basis. Somehow it would be cool if you can define texture slot names preferably in the shader that are read in by the material manager when assigned, so as soon as you assign a custom shader you will easily know what slot does what. 4 Quote Link to comment Share on other sites More sharing options...
Olby Posted March 30, 2016 Share Posted March 30, 2016 Good suggestion! Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
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