SlipperyBrick Posted March 31, 2016 Share Posted March 31, 2016 Is there a way to model a custom collision shape for a model and apply it in Leadwerks? Would I need to put a prefix for my collision shape in Blender? Quote Link to comment Share on other sites More sharing options...
tjheldna Posted March 31, 2016 Share Posted March 31, 2016 make the custom collision mesh a child of your main mesh and you need to name it collisionhull or collisionmesh (can't remember right now which one it is). There is a bug with this that wasnt fixed. If you have already assigned a collision shape in the model editor, you need to manually delete the .phy file created first and do a reimport. For some reason the custom shape wont overwrite the .phy file if one already exists for that mesh. 1 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted April 1, 2016 Author Share Posted April 1, 2016 Awesome thanks man I will test out which name it is Quote Link to comment Share on other sites More sharing options...
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