tjheldna Posted March 31, 2016 Share Posted March 31, 2016 April brings the next update to urWorld. We barely uploaded the project when the new features and fixes started rolling in, some of which were inspired by your feedback. We thank those who gave the game a try and hope you enjoy this next release. Click to download the April urWorld release. A start-up guide has been created to help you understand some crafting abilities and illustrates what is possible currently in game. Read below for feature additions and fixes. If you have any features suggestions; reporting a bug or just any thoughts in general. be sure to report here. Features - Flint rock pick up added - New logo added. - urWorld Game Chart. - Craft-able Woodsman's Axe. - Craft-able Pick Axe. - Craft-able Shovel. - Craft-able Pick Axe. - Craft-able Rope. - Pick up Stones. - Cook Acorn. - Mine Vein added - Plant a tree Craft Item. - Grab sticks from tree. - Start of health system with health potion. - Volumetric Fog added. - River calved in terrain. - Procedural Ponds. - Inventory Tool tips on mouse hover. - You can cook acorns on the camp fire and eat them now. - Iron mine veins added, however they aren't yet usable. - Healing potion inventory item. - Rope inventory item. - Stick inventory item. - Cooked Acorn inventory item. - Character walks to the closest open tile when an object is clicked. - Level balancing. - Survival Guide' created for a quick reference to the world. Fixed Bugs - Diagonal walking speeds fixed. - Walk animation improvements. - SSAO seen through water. - Camp fire fixes. - Fixed decal border around camp fire. - Camp fire goes out too quickly when lit for the first time. - Dragging rope bug. Known Issues - Zooming can get stuck. - No fire sound on a 2nd camp fire. - Evil eyes dont work with more than 1 camp fire. - 2nd camp-fire doesn't provide heat. - Some objects spawn close to waterways making them look like their floating - If you have an item mounted then try to switch to another different mounted item. nothing mounts until the second click. - Sometimes when you start you can be trapped by trees. - Shovel can be used to chop down a tree. 7 Quote Link to comment Share on other sites More sharing options...
martyj Posted March 31, 2016 Share Posted March 31, 2016 "Shovel can be used to chop down a tree." Technically speaking, a shovel could cut down a tree. It would just take a lot longer compared to an axe. Will this be released on steam? It's looking really good. How did you do the player navigation? Is this custom wrote? I noticed it doesn't have the bugs of Leadwerks. So feedback ---------------- 1. Have a click action icon to show that you performed an action. Look at League of Legends or Runescape when a person clicks. 2. Placing a fire doesn't light a fire http://i.imgur.com/fV9Ly2v.png 3. Sometimes you can pick up rocks without being near them. 4. Trees flicker which appears to be caused by their shadows. 5. It would be nice to adjust the resolution, and make the game not full screen. 6. When you collect all the resources from a tree, it would be nice to have a better visualization. Maybe swapping the material out on the tree? 2 Quote Link to comment Share on other sites More sharing options...
Rick Posted March 31, 2016 Share Posted March 31, 2016 We are hoping to do a Greenlight in a couple months. Yes, the navigation is custom. It's using A* pathfinding. The terrain has a virtual grid over it and we use a tweening library to move from point to point so it's smooth. Thanks for your feedback! 1. Great idea! 2. The idea is that this is a builder type of game. So to build up a fire you have to drag logs onto it. After 2 logs you then drag the flint onto it to start it. Now you keep adding logs to keep it going. The idea will be similar with other buildings we'll bring into the game later. 3. We'll check out the radius of when you are allowed to pick up rocks 4. We'll look into this. 5. Yep, those kinds of basic controls (volume, resolution, specs, etc) are for sure on our road map, but they require our GUI to be more advanced right now. It's something we'll for sure do before we release on steam. 6. Interesting idea. Will have to think about how to better show this. Thanks again for all your feedback! We love it! Quote Link to comment Share on other sites More sharing options...
Bytecroc Posted April 3, 2016 Share Posted April 3, 2016 Nice game! Now what could be better. Pressing ESC should not immediately quit the game. I am too often press it to go out of the inventory or crafting window and the game quits. Starting with rain ? Rain should have a better quality. OK, now starting again and hope I did not press ESC OK, I am dead. Night should be dark but not only black. Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
shadmar Posted April 3, 2016 Share Posted April 3, 2016 What do you mean by rain should be better quality? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Bytecroc Posted April 3, 2016 Share Posted April 3, 2016 looks like white pixels Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
nick.ace Posted April 3, 2016 Share Posted April 3, 2016 I love the presentation and art direction! It honestly looks like a AAA or high quality indie game in it's current state. And the mechanics in general seem to be very polished along with the menu. Is it possible to automatically select the native resolution though at startup (unless otherwise specified)? My monitor flickers and causes all open windows to readjust, which gets kind of annoying. Maybe add some feedback as well to dragging items onto things like the campfire. I didn't really know at the time what would and wouldn't work. Looking really good though! Can't wait to see future updates! Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 4, 2016 Share Posted April 4, 2016 (edited) I have yet to try it, but based on the release log this should be awesome. keep up the good work Rick Tim. edit: and Shadmar! Edited April 4, 2016 by AggrorJorn Quote Link to comment Share on other sites More sharing options...
cassius Posted April 4, 2016 Share Posted April 4, 2016 Nice work. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rick Posted April 4, 2016 Share Posted April 4, 2016 I have yet to try it, but based on the release log this should be awesome. keep up the good work Rick and Tim. And Shadmar! 1 Quote Link to comment Share on other sites More sharing options...
martyj Posted April 13, 2016 Share Posted April 13, 2016 When is the next release expected? Quote Link to comment Share on other sites More sharing options...
tjheldna Posted April 14, 2016 Author Share Posted April 14, 2016 Hi Martyj, Were doing a monthly release at this stage. Late this month a new release can be expected. For the next build we are implementing various bug fixes; the main focus is bringing a few species of animals into the scene which will lead into the hunting element of the game and some new items to craft/pickup. Thanks for all your feedback so far. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.