Jump to content

How to check if any key is down in Lua


Slastraf
 Share

Recommended Posts

I want to have this feature for my thrid person player, if any key is down the player is controlled by the camera, else theres a free looking around (the object) camera.

This feature should be accessible for us because of things like that and also maybe a start menu .

Link to comment
Share on other sites

If you use cpp: https://msdn.microsoft.com/en-us/library/windows/desktop/ms646299(v=vs.85).aspx

 

Otherwise, I don't really have a solution for your question, but this is an idea: you can have a global var that gets incremented (by +1, or relative to time) on each frame, but you reset it to 0 whenever a key assigned to an action is pressed. When this global var is bigger than a set value, the "free looking camera" function is triggered.

 

I haven't used much LUA, so I will write in pseudo-code:

 

//let's suppose that you want to trigger the auto camera if the player didn't touch any key in 5000 frames

freeCameraTrigger = 0

 

//in your gameMain function:

if (freeCameraTrigger < 5000)

freeCameraTrigger = freeCameraTrigger + 1

else

MoveCameraFreely()

end

 

if (KeyDown(Key::Alt))

<actions>

freeCameraTrigger = 0

end

 

if (KeyDown(Key::W))

<actions>

freeCameraTrigger = 0

end

 

<rest of the code>

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...