martyj Posted April 5, 2016 Share Posted April 5, 2016 So there's been a lot of PBR posts lately on the Leadwerks blog. (Absolutely wonderful guys). The only problem is, you can't add this functionality to the terrain as you are limited to 3 textures on the terrain. Diffuse, Normal, Displacement. PBR requires the use of 7 textures in the case of Shadmar's shaders. It would be wonderful we could extend the terrain just like we have extended regular object rendering. Thanks, Marty. Quote Link to comment Share on other sites More sharing options...
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