Thirsty Panther Posted April 9, 2016 Share Posted April 9, 2016 Browsing my Steam account today and I noticed that I'm building quite a collection of software to help with my Leadwerks creations. 3D modeling: - 3D Coat - Blender - Fuse - Silo 2 - RaySupreme 3D - UU 3D - Autodesk FBX Converter Art/Textures: - Paint.Net - Mindtex 2 - Shadertool Music / Sound: - Sonar - Cakewalk Loop Manager - Audacity I'm using Leadwerks as a hobby so the software I have is not expensive. 3D Coat is the most expensive on the list. Some, like Audacity and Blender, are a very good and free. Some I have barely been used. My search for a 3D modelling program has been long. RaySupreme and Silo 2 were bought on sale but I couldn't warm to them and I finally settled on 3D coat. I bought ShaderTool thinking it would turn me into the next Shadmar. Alas no software is that good. So what software do you have? What am I missing from this list to turn my next game into a mindcraft success story Quote Link to comment Share on other sites More sharing options...
Genebris Posted April 10, 2016 Share Posted April 10, 2016 Substance Painter + Designer of course. Must have for every developer. 1 Quote Link to comment Share on other sites More sharing options...
Roland Posted April 10, 2016 Share Posted April 10, 2016 Blender & Gimp mostly, 3DCoat sometimes 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
reepblue Posted April 10, 2016 Share Posted April 10, 2016 Visual Studio 2013/2015 Notepad Notepad++ Google Chrome Paint.Net Adobe Photoshop Adobe Illustrator Blender Goldwave Audacity Windows Media Player And I use an outdated version of MediaMonkey so I can listen to music while I work. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted April 21, 2016 Share Posted April 21, 2016 A quick bump, today I found out about Awesome Bump, a free alternative to CrazyBump. Not only that it's free, but open source, and Linux version is a thing. Supports both bump mapping and PBR shading, so no matter if you're making a material for Shadmar's substance shader, or the standard ones. I've yet to really play with it, but it seems promising. 2 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Marcousik Posted April 24, 2016 Share Posted April 24, 2016 Hey did you check this ? https://charactergenerator.autodesk.com/ Free, great even forcommercial use but not workshop: Re-distribute forbidden through the license. Enjoy 1 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted April 24, 2016 Author Share Posted April 24, 2016 Ahh thats what Autodesk is doing with Fuse. Fuse is still available on Steam for free http://store.steampowered.com/app/257400/ Autodesk bought the rights to Fuse sometime ago but had done nothing with it. Looks like you have to pay for the FBX export with the charactergenerator thou. Quote Link to comment Share on other sites More sharing options...
Marcousik Posted April 25, 2016 Share Posted April 25, 2016 Yes you can animate the character with fuse, and use this in Leadwerks without problem. You don't need to pay for very many cool free stuff. Take a look. Much better needs to be paid, Not so good is that it does export only one surface for a character. Means changing for example a shirt force you to change the shoes too. Fuse exports one surface for one clothe, a way better. Quote Link to comment Share on other sites More sharing options...
Greyfang Posted April 27, 2016 Share Posted April 27, 2016 I have a set of tools that I've downloaded / purchased over the years ... Notepad++ 3D Coat ZBrush Gimp Photoshop Elements Substance Painter Blender Lightwave 3d (11.6) Fragmotion BVHacker Audacity 2 Quote Link to comment Share on other sites More sharing options...
DatSexyGrid Posted April 29, 2016 Share Posted April 29, 2016 ATM just blender bought 3d coat substance painter & designer but finding them very time consuming to learn. 1 Quote Ignore my silly nick Link to comment Share on other sites More sharing options...
Thirsty Panther Posted April 30, 2016 Author Share Posted April 30, 2016 Thats the funny thing about all the software we use. It takes some to get the basics of it but, to truly get the best from software it takes many hours of tutorials and experimenting. I spent most of December and January just learning the basics of 3D Coat. Then I pick up Sonar on sale and find myself spending a month or so on that. Net result is I have hardly spend any time on Leadwerks which is the whole reason I bought the other 2 pieces of software in the first place. 1 Quote Link to comment Share on other sites More sharing options...
Greyfang Posted April 30, 2016 Share Posted April 30, 2016 Thats the funny thing about all the software we use. ... Net result is I have hardly spend any time on Leadwerks which is the whole reason I bought the other 2 pieces of software in the first place. Yeah, I know the feeling ... except that I never even seem to get to REALLY know the software I bought ... I think maybe if the day had 36 hours .... Cheers, Greyfang 1 Quote Link to comment Share on other sites More sharing options...
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