Slimwaffle Posted September 12, 2015 Share Posted September 12, 2015 So I just updated and now I am experiencing a weird glitch. No matter what I do or add in even on starting a new project I experience weird graphical errors like the engine can't process all the graphics in the game. Even if I just add in fps player, water, day night and a single terrain texture I get this. Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2015 Share Posted September 12, 2015 Have you updated your project to get the new shaders? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 12, 2015 Author Share Posted September 12, 2015 yeah it wasn't until I updated I started getting this problem. Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 12, 2015 Author Share Posted September 12, 2015 ok so I add in terrain texture on a new project and fps player. everything looks fine and rendering is fine but when I try to run I get that graphical error. I add in water and the error happens even when I am not testing game but building it. So I remove water and add in skybox and leadwerks throws a windows error, Exception access violation. Since updating leadwerks is unuseable. Link to comment Share on other sites More sharing options...
Josh Posted September 12, 2015 Share Posted September 12, 2015 You have the option to roll back to an earlier build in the settings for this application in Steam. Does this only occur on maps that have terrain? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 12, 2015 Author Share Posted September 12, 2015 So far my experience is only in making open world environments. This kind of feels like it could be an issue with my new GPU and the driver. I only mention it because I recently went from a nvidia 2g card to an Amd r9 380 4g card. So it could be the new update is conflicting with my drivers. Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 12, 2015 Author Share Posted September 12, 2015 So how do I roll steam back to the previous version? Also I think one of the shaders isn't loading properly so I took screenshot of my output screen to show you. Link to comment Share on other sites More sharing options...
Josh Posted September 14, 2015 Share Posted September 14, 2015 I have attached a new shader which will compile correctly on AMD hardware. Extract this to the folder "Shaders/Terrain". I don't see how this would affect the full-screen problem you have, but it fixes that shader. terrain_lowres.zip My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 16, 2015 Author Share Posted September 16, 2015 thanks that fixed the shader not working. I managed to roll back to previous updates and it didn't help. I think I might be getting these problems because I have upgraded my GPU and gone from nvidia to AMD. I can't run leadwerks without error on any of the builds. Link to comment Share on other sites More sharing options...
Josh Posted September 16, 2015 Share Posted September 16, 2015 AMD cards should work fine, but you will need the latest driver from AMD: http://support.amd.com/en-us/download My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Slimwaffle Posted September 17, 2015 Author Share Posted September 17, 2015 yeah I got the latest driver and still no difference Link to comment Share on other sites More sharing options...
Slimwaffle Posted October 13, 2015 Author Share Posted October 13, 2015 Any update on this? I am still wating for a fix and can't test out project. Link to comment Share on other sites More sharing options...
Michael_J Posted October 14, 2015 Share Posted October 14, 2015 I've had a few Rogue System customers report this in the past couple of weeks (not many, but a few). In these cases, setting AntiAliasing to a value of 2 or more (up to whatever your card supports) corrects the issue... --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted October 14, 2015 Share Posted October 14, 2015 Do you mean camera multisample mode, or the context setting? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael_J Posted October 14, 2015 Share Posted October 14, 2015 Sorry--didn't specify. That would be camera multi-sample... --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted October 14, 2015 Share Posted October 14, 2015 Okay, in that case it appears that these drivers are not equipped to handle a 1X multisample texture, which they should. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted October 14, 2015 Share Posted October 14, 2015 Sounds like what happens in left 4 dead 2 when you set AA to 1x. Lots of pink checkered textures Link to comment Share on other sites More sharing options...
Slimwaffle Posted October 15, 2015 Author Share Posted October 15, 2015 Ok so how do I change this to work. Because atm I can take rendered screen shots but I can't test or debug game without error or add in water without error. Link to comment Share on other sites More sharing options...
Slimwaffle Posted November 26, 2015 Author Share Posted November 26, 2015 Is there any update on how to fix this bug. I have tried everything possible including changing all the settings for anti aliasing and all that stuff. Link to comment Share on other sites More sharing options...
Sakru Posted November 27, 2015 Share Posted November 27, 2015 I have same bug on my AMD laptop with A8 APU and r7 GPU. AMD 7970 Matrix on Linux everything works fine. Link to comment Share on other sites More sharing options...
Josh Posted November 27, 2015 Share Posted November 27, 2015 I believe this is a driver problem and needs to be reported to AMD. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Sakru Posted November 27, 2015 Share Posted November 27, 2015 I believe this is a driver problem and needs to be reported to AMD. Well, after i removed all decals in AI and Events map, I got rid of this strange bug on my laptop. 1 Link to comment Share on other sites More sharing options...
Josh Posted November 27, 2015 Share Posted November 27, 2015 Oh, that info helps... 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
g1.smokescreen Posted November 27, 2015 Share Posted November 27, 2015 As I was shopping for my first gaming gpu last night, still unable to make up my mind between red and green, I got sidetracked (again)... I stumbled on a very very cool video presentation from AMD about a tool called GPU PerfStudio. I don't know why, but right after that I got an urge to learn about OpenGL, writing shaders, and got more interested in GPUs. This might help the guys with the technical know-how (or those adventurous enough) to diagnose what is going on... Link to comment Share on other sites More sharing options...
Sakru Posted November 29, 2015 Share Posted November 29, 2015 As I was shopping for my first gaming gpu last night, still unable to make up my mind between red and green, I got sidetracked (again)... I stumbled on a very very cool video presentation from AMD about a tool called GPU PerfStudio. I don't know why, but right after that I got an urge to learn about OpenGL, writing shaders, and got more interested in GPUs. This might help the guys with the technical know-how (or those adventurous enough) to diagnose what is going on... I think as a developer, you need both. AMD and NVIDIA. Because some of the shaders you write will show the bugs on different hardware. Right now I have a third PC to test how everything works on NVIDIA/Intel hardware. Link to comment Share on other sites More sharing options...
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