VeTaL Posted March 10, 2010 Share Posted March 10, 2010 There is tow questions: 1) Does engine support welding between different parts of model? For example, i want to wear up body armor, so i should separate players model into parts (also, this would help with ragdolls)... So, if those connections between body and arm would be visible for every player, that wouldnt be good. 2) How can i "paint" textures? For wearing chain mails i want only to change texture. Also, if i would like to draw blood on the cloth... Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 10, 2010 Share Posted March 10, 2010 why not pose these Questions in the users forums? you'll probably find more help that way. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
wh1sp3r Posted March 10, 2010 Share Posted March 10, 2010 1/ welding ? You can use ParentEntity for armor, weapons etc. 2/ PaintEntity command Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Rick Posted March 10, 2010 Share Posted March 10, 2010 Whisper you know it's not that easy He'll soon be here asking why when he paints different textures on the same model instances they all have the last texture he painted But, yeah instead of welding the human bodies together with different armor you can attach an armor model to bones and parent them. So now when what bone moves the armor moves with it. Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted March 10, 2010 Share Posted March 10, 2010 Rick: hmm. i thought, i can change texture on instanced models .. because i thought, instanced models = models have shared vertices, normals, colours, uv data only should be possible to change texture or this is different technique ? Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Rick Posted March 10, 2010 Share Posted March 10, 2010 Instancing is what LE does right now with a model. When you call LoadModel() on the same model it creates an instance (which means it ends up sharing the material you paint on it). So if you LoadModel() on the same model 5 times and paint 1 of them the others will be painted as well. You knew that. Quote Link to comment Share on other sites More sharing options...
wh1sp3r Posted March 11, 2010 Share Posted March 11, 2010 hm, only good way is copy model, and add big random number to its name and load it, lol. or parameter in LoadModel with be fine ;-) Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
VeTaL Posted March 11, 2010 Author Share Posted March 11, 2010 1) no-no, i didnt mean about EntityParent, i asked about changing some parts of model (for example, instead of body model i want to place armor model, instead of legs i want to place leg armor). So, if my character would be consist of some separated models (head, arms, body, legs), can i do that in the way, so player wouldnt notice it? (he wouldnt see that arm is another model that body), i'm asking as welding in this meaning. 2) this time, i'm asking about painting on texture... For example, adding a blood or dirt on leg or arms, so that blood/dirt picture would move with arms (the easiest way is changing original texture by painting some blood on it) 3) and what did you saying about changing instanced models? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
VeTaL Posted March 17, 2010 Author Share Posted March 17, 2010 up 1) okay, looking like i cant use welding 2) guys, what about painting on texture? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
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