PerEspen00 Posted May 7, 2016 Share Posted May 7, 2016 As the title suggests, I'm interessted in knowing how I would go about implementing some code into my enemy object so that is checks if the player is inside its field of view. Quote Link to comment Share on other sites More sharing options...
thehankinator Posted May 7, 2016 Share Posted May 7, 2016 A little way down here I talked about field of view: http://www.leadwerks.com/werkspace/topic/12805-basic-sneaking-tutorial/ Quote Link to comment Share on other sites More sharing options...
PerEspen00 Posted May 9, 2016 Author Share Posted May 9, 2016 ty Quote Link to comment Share on other sites More sharing options...
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