Roland Posted May 9, 2016 Share Posted May 9, 2016 I have an animated character with an walk animation that moves the character forward.How can I get the current position of the character in UpdateWorld?I tested with self.entity.GetPosition(true) but that call returns a constant position.The character is a Fuse/Mixamo animated guy Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Josh Posted May 9, 2016 Share Posted May 9, 2016 Probably the first child/bone in the entity will correspond to the animated position. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Roland Posted May 9, 2016 Author Share Posted May 9, 2016 Thanks. I will get hold of the hip-bone then and use its position. I only care about the x-y coordinates Later: Worked perfectly Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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