Michael Betke Posted March 10, 2010 Share Posted March 10, 2010 I want to do it the way Crytek did with Crysis. Basically they made a some game ready assets, brought them to a CG company and rendered a video out of it. Afterwards they tried to get their engine look like the video. So I own a Maxwell Render license and want to do the same. Maxwell is a unbiased renderer which means its simulating light. This makes it the perfect candidate to test my stuff. I rendered a wodden pallet with a simple gras texture plane to test basic a setup. Of course Maxwell is superiour if it comes to special shader and material setup. This is why I only use a basic material. It looks very good so far but I can't get this vivid look like maxwell get. Seems I need to raise my ambient a bit. I already tweaked a lot. Most stuff which hurts the scene in my opinion are the SSDO "splots" everywhere. Maybe I have to place a slight pointlight (without shadows) into the palett to simulate color bleeding. What do you guys think what could be done better on the lighting? Art and technical wise? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted March 10, 2010 Share Posted March 10, 2010 Well if the top one is Maxwell, and the bottom is LE, stick with what you got, cause I think the bottom one looks better. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Michael Betke Posted March 11, 2010 Author Share Posted March 11, 2010 Yes it looks nice of course but I want it as realtistic as possible to get a lighting template with the skybox I used. I already had to modifiy contrast to 1,2 and such settings. I would save a lot of tweaking in the future. Just copying the parts of .sbx to another and the lighting would be ready. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
wh1sp3r Posted March 11, 2010 Share Posted March 11, 2010 Michael, what about saturation ? perhaps, if you satururate image more, you will get result like top image, or perhaps, warm pallete colours ... It's always about playing with colours, lol Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Michael Betke Posted March 11, 2010 Author Share Posted March 11, 2010 I had to desaturate it to 0.7 / 0.8 to match the ground. The Intensity of the model had also turned down to 0.85 because of a bright shining on the wood. I have some ideas which I will try out at home. For example a color palette as a model so I can match the whole colors and not just the wood stuff. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Michael Betke Posted March 11, 2010 Author Share Posted March 11, 2010 I gave myself another hour for this scene and matched the lighting to a point where I am confident with. One thing was raising the SSDO samples from 4 to 8 for both values. Then I added other models, ground textures and decals to the mini-scene. I was surprised it looks so well lit. I could run it further with matching some color-sample textures but I think this looks realistic enought to stop this little lighting adventure here. This template will be used as the clear-sky setting for forthcoming projects. While testing a overcast HDR map in Maxwell I also start to like the idea of doing such a lighting sample too. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 11, 2010 Share Posted March 11, 2010 Interesting work ... the light is certainly looking very natural in that final shot. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
diedir Posted March 12, 2010 Share Posted March 12, 2010 very great lightning ! you are shining with light michael ! thanks for sharing tweaks Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
omid3098 Posted March 12, 2010 Share Posted March 12, 2010 this new render looks great.. I hope Josh use your tweaks as his default values for engine Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Michael Betke Posted March 12, 2010 Author Share Posted March 12, 2010 I hope Josh use your tweaks as his default values for engine Well it also depends on the assets you use. If the textures are brighter or you use another sky/color palette then the lighting have to be tweaked. So this would not be so usefull. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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