Chiblue Posted March 10, 2010 Share Posted March 10, 2010 Vista, I hate it... anyway.. I have changed the class.lua collision list to use a different custom list... When I run Editor is running the old LUA, when I edit the class.lua in Scripteditor, I see the following line (What it was before my changes... group:AddProperty( "collisiontype", PROPERTY_CHOICE, "None,Prop,Scene,Character,Trigger", "Collision" ) If I edit the file using Textpad or notpad the same line says... group:AddProperty( "collisiontype", PROPERTY_CHOICE, "None,Static,Grass,Trees,Prop,Zone,Player,Friendly,Enemy,Nuetral,Trigger,Lineofsight,FriendlyFF,Enemy,FF,NeutralFF", "Collision" ) I have seen this before with vista using UAC when the editor uses the appdata path which contains a copy of the file edited... but I checked the appdata path contains no LE or LUA files... Anyone any thoughts on what this could be... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted March 11, 2010 Share Posted March 11, 2010 reboot your computer. Sounds like your Lua state isn't renewing. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Chiblue Posted March 11, 2010 Author Share Posted March 11, 2010 reboot your computer. Sounds like your Lua state isn't renewing. I found the problem, Vista UAC maintains a cache copy of all "program files" in the appdata folder this is were LUA editor and Editor pull the scripts from here if they exist, if not then it pulls from from the program files proper... not sure how this cache is created and why, but once I deleted this folder everything worked fine.... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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