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3ds Max - Multiple Materials on an animated model.


martyj
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I'm trying to optimize some features in my game as I plan on releasing a small demo soon. So I'd like specific physics on my tree model.

 

I have a tree model with a falling animation. When the tree is cut down I play the animation and set the top of the tree's material to be invisible for X amount of seconds.The tree has two materials. One for the Trunk, and one for the top half which falls over and becomes invisible after animation

 

Some nice fellow from the forum, macklebee, helped me out a while back, the problem is I need to do this to 10 trees, so I need to learn myself with 3ds max.

 

Here is the list of elements in my model

http://i.imgur.com/a7zfQ1m.png

a7zfQ1m.png

 

My materials:

WsYbyn8.png

 

When I export as FBX I get the following error:

 

The plug-in has detected modifiers listed above Skin (or Physique) in the Modifier list and must disable them.
The following nodes are affected:
   -Top

 

 

When I load up the model, Leadwerks doesn't set the physics to be the collisionhull.

Also changing the "Top" material makes the whole tree invisible.

 

 

Files

----------

 

3ds Max File:

http://martyj.net/oak1.max

 

Working FBX File

http://martyj.net/oak_02.fbx

 

Nonworking export of current .max file

http://martyj.net/oak_03.fbx

 

So TLDR:

 

How can I have the oak1.max export as the oak_02.fbx file with the addition to the collisionhull in 3ds Max.

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