martyj Posted May 18, 2016 Share Posted May 18, 2016 I'm trying to optimize some features in my game as I plan on releasing a small demo soon. So I'd like specific physics on my tree model. I have a tree model with a falling animation. When the tree is cut down I play the animation and set the top of the tree's material to be invisible for X amount of seconds.The tree has two materials. One for the Trunk, and one for the top half which falls over and becomes invisible after animation Some nice fellow from the forum, macklebee, helped me out a while back, the problem is I need to do this to 10 trees, so I need to learn myself with 3ds max. Here is the list of elements in my model http://i.imgur.com/a7zfQ1m.png My materials: When I export as FBX I get the following error: The plug-in has detected modifiers listed above Skin (or Physique) in the Modifier list and must disable them. The following nodes are affected: -Top When I load up the model, Leadwerks doesn't set the physics to be the collisionhull. Also changing the "Top" material makes the whole tree invisible. Files ---------- 3ds Max File: http://martyj.net/oak1.max Working FBX File http://martyj.net/oak_02.fbx Nonworking export of current .max file http://martyj.net/oak_03.fbx So TLDR: How can I have the oak1.max export as the oak_02.fbx file with the addition to the collisionhull in 3ds Max. Quote Link to comment Share on other sites More sharing options...
macklebee Posted May 18, 2016 Share Posted May 18, 2016 This has come up just recently. Collision hulls/meshes will not work with animated models. See here: http://www.leadwerks.com/werkspace/topic/14482-no-collision/#entry99088 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
martyj Posted May 18, 2016 Author Share Posted May 18, 2016 That's a real bummer to hear. I'll just have to import the model twice. With and without the collisionhull since LE doesn't override the physics file. Quote Link to comment Share on other sites More sharing options...
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