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Sketchup model into Leadwerks issues.


Hachik0
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So, i've been pretty new to modelling. And i've found Sketchup the first way of making simple models and such. It is great so far, but i have an issue.

 

When importing my model in to leadwerks, when i make a more complexed model, it causes to do this:

 

post-17340-0-62539100-1464348884_thumb.jpg

 

And this is how it looks like when in leadwerks:

 

post-17340-0-90093100-1464348917_thumb.jpg

 

You can clearly see lines overlapping. What is causing it? Did i do something wrong?

 

Thanks!

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  • 2 weeks later...

Mm, I am working with Sketchup too but not for games. Sketchup is not optimised for games I think, because instead of making polygons it represents the models as surfaces. For exemple Unity doesnt reads the surfaces as good as polygon models, I doubt that Leadwerks do. Also you will have a hard time in texturing and making materials for models you create in Sketchup, because Sketchup doesnt creates an UV map. I tried to texture in Mudbox for exemple, but without an UV map of the model, either you will get lots of color artifacts either you can not paint at all. Also keep in mind that if you want to sculpt something you make from Sketchup, you will have an issue because Sketchup doesnt add subdivisions on the model.

 

I would suggest to switch to Blender which is free and its used by lots of indie developers, plus there are thousands of tutorials.

If you want to invest, you can pick Maya or 3Ds max

If you can't make it good, at least make it look good!

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When importing my model in to leadwerks, when i make a more complexed model, it causes to do this:

 

How did you export your model from Sketchup? What file format did you use?

 

Your model doesn't appear to be triangulated.

 

If your model has complex polygons, such as holes or concave shapes, then it needs to be triangulated on export.

Ultimate Unwrap 3D: http://www.unwrap3d.com

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