cassius Posted June 6, 2016 Share Posted June 6, 2016 its the mutant character from workshop. I use "Point" and "Follow" in my code but the mutant walks backwards. I tried rotation 180 in editor properties and also in code . Must be a way but I can't find it. Heeeeeeeeeelp! Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
thehankinator Posted June 7, 2016 Share Posted June 7, 2016 Have you tried playing with the Character Angle in the physics tab? It's in the screen shot about halfway down on this tutorial http://www.leadwerks.com/werkspace/page/tutorials/_/fps-character-controller-r23 1 Quote Link to comment Share on other sites More sharing options...
Slastraf Posted June 7, 2016 Share Posted June 7, 2016 just set the character angle to 90 or 180 degrees same as in the crawler prefab Quote Link to comment Share on other sites More sharing options...
cassius Posted June 7, 2016 Author Share Posted June 7, 2016 following code did nothing. mutant.control->SetCharacterControllerAngle(180); and neither did the code below.e. mutant.modell->SetCharacterControllerAngle(180); I might try SetRotation with a Boolean flag in main loop. with a more common format than mdl I could have loaded it into uu3d and rotated the model EDIT: it would be nice to have this feature in model editor.. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
thehankinator Posted June 7, 2016 Share Posted June 7, 2016 following code did nothing. mutant.control->SetCharacterControllerAngle(180); and neither did the code below.e. mutant.modell->SetCharacterControllerAngle(180); I might try SetRotation with a Boolean flag in main loop. with a more common format than mdl I could have loaded it into uu3d and rotated the model EDIT: it would be nice to have this feature in model editor.. Have you tried changing the values you are using with SetCharacterControllerAngle? Like 0 instead of 180? Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted June 7, 2016 Share Posted June 7, 2016 just set the character angle to 90 or 180 degrees same as in the crawler prefab This. Also, ensure the monster is set to Character Controller. Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
cassius Posted June 7, 2016 Author Share Posted June 7, 2016 I spent 3 hours trying to get this right but it did not respond to any values. I changed the character to a zombie character I got from tgc a long time ago. It works fine with same code. Thanks to all for trying to help. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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