dennis Posted June 7, 2016 Share Posted June 7, 2016 Hey Guys, When playing with the overall quality settings inside the editor as tesselation and stuff I was wondering; What is the actual LUA code for it? as AF, tesselation and that stuff. AA and lighting was easy to find. Quote Link to comment Share on other sites More sharing options...
macklebee Posted June 7, 2016 Share Posted June 7, 2016 Camera:GetMultisampleMode() / Camera:SetMultisampleMode() World:GetLightQuality() / World:SetLightQuality() World:SetTerrainQuality() World:GetTessellationQuality() / World:SetTessellationQuality() Texture:GetAnisotropy() / Texture:SetAnisotropy() World:GetWaterQuality() / World:SetWaterQuality() Texture:GetTrilinearFilterMode() / Texture:SetTrilinearFilterMode() Camera:GetHDRMode() / Camera:SetHDRMode() 6 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
dennis Posted June 9, 2016 Author Share Posted June 9, 2016 Thanks Macklebee ! Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted November 8, 2016 Share Posted November 8, 2016 I wonder why camera:Set/GetHDRMode is not listed in Library ? I have made some test for this function but see not much diffirent between SetHDRMode(true) and SetHDRMode(false) How can I use this function properly ? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted November 9, 2016 Share Posted November 9, 2016 It is most likely an unofficial/unsupported function. Josh lets people use some hidden functions at their own risk. 1 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted November 9, 2016 Share Posted November 9, 2016 What a pity, it should be a really valuable function.. Quote Link to comment Share on other sites More sharing options...
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