MadCat Posted June 9, 2016 Share Posted June 9, 2016 Hi All Im having a problem importing FBX models form Maya They import fine but no matter what I do the collision doesn't work Tried versos combos of Collision & Nav. Objects even Mass But nothing seems to work, unless I put a primitive inside the object Quote Link to comment Share on other sites More sharing options...
cassius Posted June 9, 2016 Share Posted June 9, 2016 Have you applied a physics body to models in model editor? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted June 10, 2016 Share Posted June 10, 2016 See the section on collision: http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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