burgelkat Posted June 11, 2016 Share Posted June 11, 2016 Hallo, in the Leadwerks Editor --> Perspective View the texture Looks Picture 1 if i start the Game it looks like Picture 2 What I have to adjust , so that the textures look like in the editor ? in my FPSPlayer Scritpt i added this codes so the game looks better but the terraintexture has pixels self.camera:SetMultisampleMode((System:GetProperty("multisample","4"))) World:SetTerrainQuality((System:GetProperty("terrainquality","2"))) World:SetWaterQuality((System:GetProberty("waterquality","2"))) World:SetLightQuality((System:GetProperty("lightquality","3"))) World:SetTessellationQuality(4) Camera:SetHDRMode(1) Texture:SetTrilinearFilterMode(3) Can someone help? It must be something with the terrainresolution. thanks and greetings Edit: It seems i can´t use Terrain Qualitiy high in game? Quote Link to comment Share on other sites More sharing options...
cassius Posted June 11, 2016 Share Posted June 11, 2016 is the ambient light the same in both cases? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
burgelkat Posted June 12, 2016 Author Share Posted June 12, 2016 Yes it is. World:SetTerrainQuality((System:GetProperty("terrainquality","2"))) if i change in the editor the settings from high to middle then it look like the game. Quote Link to comment Share on other sites More sharing options...
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