martyj Posted June 11, 2016 Share Posted June 11, 2016 In the file located here: Leadwerks\Include\Libraries\glslang\StandAlone\ResourceLimits.h The file references #include "glslang/Include/ResourceLimits.h" This is the incorrect path for this folder. It should be as follows #include "../glslang/Include/ResourceLimits.h" Quote Link to comment Share on other sites More sharing options...
Josh Posted June 11, 2016 Share Posted June 11, 2016 There are actually two header files in different locations with the same name. This is from the glslang library, I did not change anything. I created a new blank project with the beta branch, compiled it in VS, and it built fine. Are you getting different results? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted June 11, 2016 Share Posted June 11, 2016 Add: $(LeadwerksHeaderPath)\Libraries\glslang to the included directories listing.(C++ -> General) 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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