deadlinegrunt Posted June 12, 2016 Share Posted June 12, 2016 I have purchased some assets and using the FPS scripts supplied with Leadwerks. No matter what I do I am unable to make the asset instantiate with the correct orientation. It is always 180 backwards. Is there an option *BESIDES* modifying all of the assets outside of Leadwerks? Thanks for any input that can be provided on this. Google has not been helpful which makes me think I am doing something wrong that is very simple to correct. Quote Link to comment Share on other sites More sharing options...
Undac Posted June 12, 2016 Share Posted June 12, 2016 what about physics -> character angle ? http://i.imgur.com/b1JY8yv.png Quote Link to comment Share on other sites More sharing options...
cassius Posted June 12, 2016 Share Posted June 12, 2016 You can set character angle in the editor, in scene/properties then save model as a prefab. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
deadlinegrunt Posted June 12, 2016 Author Share Posted June 12, 2016 Something in my scene got hosed. I deleted everything in question and re-imported. After doing this normal model translation and rotation worked just fine. No need to use physic angle or anything. Not sure what got b0rk3d but deleting and re-importing did the trick. Thanks for all the suggestions but prior to starting over even those settings had no impact. Hence the start from scratch approach...nothing was making sense. I do appreciate the responses, it was driving me a lil crazy this morning. Quote Link to comment Share on other sites More sharing options...
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