Jump to content

Still having rendering issues with AMD


Recommended Posts

I think setting multisampling to 0 should fix the issue. But it's an "abandoned" implementation due to lack of support for post process effects.

 

But if Josh didn't take that stuff out, you can use that for the time being.

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

Link to comment
Share on other sites

What I've done in the latest build (beta branch) is I set the MSAA setting to 2 by default when AMD cards are detected.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

  • 3 weeks later...

What I've done in the latest build (beta branch) is I set the MSAA setting to 2 by default when AMD cards are detected.

I think this change has made it to stable by now. Looks like 2 is the default but FPSPlayer.lua (which most people use) sets it back to 1. I'm not sure anyone will see the benefit of the change unless it's clamped at a minimum of 2.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...