Angelwolf Posted June 15, 2016 Share Posted June 15, 2016 I've made a model in Blender with two basic animations. The model also has one bone armature which is the parent. Each of these animations shows in the dope sheet and has an F in front of them, which I believe is correct. When I export these (either as .fbx OR using the Leadwerks exporter) the export is successful, however when I add them to my game, the animations do not appear to be there. If I add an animated texture, the model disappears completely. What am I doing wrong? Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
gamecreator Posted June 15, 2016 Share Posted June 15, 2016 You're using the animated shader, right? Quote Link to comment Share on other sites More sharing options...
Angelwolf Posted June 15, 2016 Author Share Posted June 15, 2016 Yes, but as i say, it just seems to make my model invisible. Unless im doing it wrong. Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
macklebee Posted June 15, 2016 Share Posted June 15, 2016 Post the model or all we can do is guess. But since all we can do is guess, I would say the model's key frame animations were not exported correctly so there are no animations in the MDL. Edit-- did you UV map this model? If not, try UV mapping before export, then when in LE add your animation material to that surface. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Angelwolf Posted June 16, 2016 Author Share Posted June 16, 2016 I uploaded my model here. Don't worry, no sign up or anything despite it being a free hosting service. it's the .blend file. It isn't UV mapped because that isn't something I know how to do yet. However I have, in the past, managed to export models with animations without doing that anyway. Blender seems to have had some kind of update where the export settings dont have the same options they used to so I'm wondering if the animations are not exporting at all - but I can't find out how to fix that. I have watched so many tutorials and read so many posts and nothing seems to be working. Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
Angelwolf Posted June 16, 2016 Author Share Posted June 16, 2016 Ok, so after watching even more video tutorials, I found one which actually explains what all the numbers on the Action Editor actually mean. So although my model was rigged and animated, the 'brush' was not moving with the bone armature. Despite the two being parented, they also need to be linked within the Action Editor. For anyone struggiling with this the same way I am/was, was the one which finally gave me the answers I needed. Macklebee, you were essentially correct in suggesting that the model was exporting without the keyframes. 1 Quote My Games: Nightmare Prism:::WolfTale:::Dungeon Creeper:::Despair of Ordinary Men:::Piano Simulator 2016:::House (W.I.P) Link to comment Share on other sites More sharing options...
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