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Using the flowgraph makes the level crash when loading permanently.


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This issue started happening since the latest update where I would load a level, and if I tested it in the editor immediately, it would work without problems, but, if I just moved a single piece of code in the flowgraph it would make the level crash when loading completely, from then on out, the level wouldn't work anymore, no matter what I did.

 

Here's a short 2 minute video showing the problem.

 

 

 

 

Things I have tried:

-Re-loading the level.

-Re-installing the engine.

-Make a new project.

 

 

I'm using the latest version of LEX 1.

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Welp, the git is shot now due to my branch conflicts. So here is the exe's via zip.

 

https://dl.dropboxusercontent.com/u/16218991/Requests/lex1.zip

 

What will help is if you post your log as we don't know what's happening. It shouldn't be the application. As for the template (LEX1), I'm thinking about nuking the git and uploading a lighter version of it. It was a bad idea to add shaders and scripts that get outdated and no one seems to be using anyway,

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Welp, the git is shot now due to my branch conflicts. So here is the exe's via zip.

 

https://dl.dropboxusercontent.com/u/16218991/Requests/lex1.zip

 

What will help is if you post your log as we don't know what's happening. It shouldn't be the application. As for the template (LEX1), I'm thinking about nuking the git and uploading a lighter version of it. It was a bad idea to add shaders and scripts that get outdated and no one seems to be using anyway,

 

This fixed my problem thankfully.

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