Slastraf Posted June 26, 2016 Share Posted June 26, 2016 As you can see, when going on a Distance, there are artifacts on the reflection cant be seen. However, it instantly shows these , when you get on a some particular near distance. Updated Drivers, gtx so it should work Quote Link to comment Share on other sites More sharing options...
Josh Posted June 28, 2016 Share Posted June 28, 2016 Do you have an example map with the camera positioned in the place where the bug is visible? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted July 7, 2016 Share Posted July 7, 2016 I posted this a long time ago - http://www.leadwerks.com/werkspace/topic/13879-bad-water-reflections-with-vegetation-system/ Same issue is still prevalent. Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
gamecreator Posted July 7, 2016 Share Posted July 7, 2016 Confirmed. Vegetation also doesn't reflect. I'm using standard LE with GTX 970, current drivers. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 26, 2016 Share Posted July 26, 2016 Confirmed. Vegetation also doesn't reflect. I'm using standard LE with GTX 970, current drivers. Vegetation is only reflected when water quality is set to "high" and then only shadow-casting vegetation will be reflected. The idea is that vegetation small enough to skip shadows probably would be a waste to render in the reflection pass. 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted July 26, 2016 Share Posted July 26, 2016 Oh great! A (reflective) world of difference! 3 Quote Link to comment Share on other sites More sharing options...
Crazycarpet Posted July 26, 2016 Share Posted July 26, 2016 Ooo, never realized how nice Leadwerks water was. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 28, 2016 Share Posted July 28, 2016 Closed the other two topics on this. All my maps work fine. Please post a sample map that demonstrates the error and tell me what GPU it is occurring on. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted July 29, 2016 Share Posted July 29, 2016 Thought this would be easy enough to reproduce, took me 5 minutes to set this all up. Anyways here is a link to a video I made demonstrating how to recreate the water reflection bug - and here is a link to download the map I used in the video - https://www.dropbox.com/s/iexvfor1bki658v/vegetationtestmap.map?dl=0 note: you will need your own vegetation objects. edit: my gpu is a geforce gtx 960m 2 Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted July 29, 2016 Share Posted July 29, 2016 Thanks that will help. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Crazycarpet Posted July 29, 2016 Share Posted July 29, 2016 Thought this would be easy enough to reproduce, took me 5 minutes to set this all up. Anyways here is a link to a video I made demonstrating how to recreate the water reflection bug - and here is a link to download the map I used in the video - https://www.dropbox.com/s/iexvfor1bki658v/vegetationtestmap.map?dl=0 note: you will need your own vegetation objects. edit: my gpu is a geforce gtx 960m If everyone did great demonstrations like this Josh's life would probably be so much easier Shows you exactly what's causing the issue. Quote Link to comment Share on other sites More sharing options...
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