Chiblue Posted March 13, 2010 Share Posted March 13, 2010 This evening while working on my project, I suddenly started getting an exception error... Unhandled exception at 0x10136e5b in fpsbase-Debug.exe: 0xC0000005: Access violation reading location 0x00000054. This is in the gamelib game.scene.render function call... The call stack shows the following... > engine.dll!10136e5b() [Frames below may be incorrect and/or missing, no symbols loaded for engine.dll] engine.dll!10136da0() engine.dll!1011cb7c() engine.dll!1011d842() engine.dll!10135b58() engine.dll!1013532f() engine.dll!10134ae5() engine.dll!101092d9() engine.dll!1014ed66() engine.dll!1014e17d() engine.dll!1014fd5b() engine.dll!1015036f() engine.dll!10184c98() fpsbase-Debug.exe!__crtLCMapStringA_stat(localeinfo_struct * plocinfo=0x00000000, unsigned long Locale=169668648, unsigned long dwMapFlags=52428, const char * lpSrcStr=0x000f000e, int cchSrc=65568, char * lpDestStr=0x0c310048, int cchDest=2, int code_page=168081568, int bError=204611560) Line 346 C++ the things I have changed are a couple of my lua scripts, and the AI animation controls... I know it it probably something stupid I have done, but what would cause this crash... maybe someone has seen this happen before? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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