Michael_J Posted July 6, 2016 Share Posted July 6, 2016 Since getting the most recent from the beta branch: 1) Getting a cannot open include file error for glslang/standalone/resourelimits.h even though glslang is in my include directories. In my Steam Leadwerks, there is no glslang\StandAlone folder. ResourceLimits.h is in glslang\Include After adding the above directory and copying resourcelimits.h to it, I can build. 2)After being able to build again with the above change, I get a build error for: 'Center' : is not a member of 'Leadwerks::Window'. You certainly didn't remove the ability to set the window to the center of the display, did you? 3) Also, since this update, seems like every so often the mouse cursor will not hide when it should. I haven't had a problem with this prior; and I haven't touched any code that would affect this on my end. --"There is no spoon" Link to comment Share on other sites More sharing options...
macklebee Posted July 6, 2016 Share Posted July 6, 2016 +1 - Yes, it appears window.Center is missing now. Thanks for finding this Michael_J. That was an annoying one to figure out when all of my main scripts failed this morning due to always creating a window with the center style. Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted July 6, 2016 Share Posted July 6, 2016 I added the missing header file. Will need to rebuild to add Window::Center back in. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael_J Posted July 6, 2016 Author Share Posted July 6, 2016 Hmmm. Window::Center still missing after update, Clean and Rebuild. Not sure if it's needed or not, but I can't update my project through the Editor as it now CTD's at load... Edit: And, RogSys crashes during load when building against this, too... The debugger doesn't even catch it when it does. Just FYI... --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted July 6, 2016 Share Posted July 6, 2016 I am still performing the build and have not uploaded it yet. The default branch will still compile correctly. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael_J Posted July 6, 2016 Author Share Posted July 6, 2016 OH, sorry--thought you meant "we" (as in the end-user) needed to rebuild. I saw the update this morning and thought everything on your end was good. My bad --"There is no spoon" Link to comment Share on other sites More sharing options...
Josh Posted July 6, 2016 Share Posted July 6, 2016 Fixed: http://www.leadwerks.com/werkspace/blog/1/entry-1711-beta-update-available/ My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts