Michael_J Posted July 7, 2016 Share Posted July 7, 2016 Hi Josh, You closed the other thread where I mentioned this is. While the other issues were resolved (thank you), I still get random cases of the mouse pointer not hiding when it should. This was not an issue before the recent beta updates that included the GUI work you added. It SEEMS like a Windows wait icon (the small spinning circle thing) will trigger it. That's the only connection I've been able to make, but I can't say for certain that's the cause. --"There is no spoon" Link to comment Share on other sites More sharing options...
Michael_J Posted July 10, 2016 Author Share Posted July 10, 2016 An update on this: it is definitely a bug with the latest beta update. I've confirmed it does not happen with the previous beta data. I understand this is beta and such. Just letting you know there is something going on... --"There is no spoon" Link to comment Share on other sites More sharing options...
macklebee Posted July 10, 2016 Share Posted July 10, 2016 Suggestion on how can you duplicate this? It sounds like this only happens when something else running in windows is having trouble. Is it your game that is showing a wait icon? Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Michael_J Posted July 10, 2016 Author Share Posted July 10, 2016 No suggestion on how to duplicate other than that I use the HideMouse() command to hide the mouse, and it doesn't. This gets called more than once, by the way, depending on the game's current state. This behavior does not occur in Leadwerks release version, and does on latest beta version. The wait icon is arbitrary--it's visible because the mouse isn't hidden; but it's not a trigger as I first thought. I build against the beta and it's broke. I build against the latest release and it's fine. --"There is no spoon" Link to comment Share on other sites More sharing options...
tjheldna Posted July 11, 2016 Share Posted July 11, 2016 Yes I have experienced this too, it is random and only happens a small percentage of the time. I have no idea what's causing it, but it seems to happen after a world is loaded. Link to comment Share on other sites More sharing options...
CangoJoe Posted July 20, 2016 Share Posted July 20, 2016 I've been encountering this problem in Beta as well. I have some reproductions steps that work about 80% of the time for me. Steps Open a fairly large project Run the project While its loading move the mouse out of the game window Wait to the mouse to be automatically centered back into the game window Click on the game window a few times - Note the Windows loading circle Leave the mouse in the game window When the game finishes loading the mouse remains un-hidden in the game window. To avoid the problem altogether, I don't move the mouse out of the game window while its loading. Hope that helps Link to comment Share on other sites More sharing options...
reepblue Posted August 2, 2016 Share Posted August 2, 2016 I'm having this issue mostly with fullscreen. Windowed always seems to work. Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
tjheldna Posted August 2, 2016 Share Posted August 2, 2016 Definitely happens in windowed mode for me. Link to comment Share on other sites More sharing options...
Rick Posted August 2, 2016 Share Posted August 2, 2016 Yep, we're seeing this in our summer competition game. Sometimes the mouse is hidden, sometimes it's not. Link to comment Share on other sites More sharing options...
Josh Posted August 12, 2016 Share Posted August 12, 2016 The problem was an unintialized bool variable in the new Window class. Fixed for next build. 4 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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