blueapples Posted July 12, 2016 Share Posted July 12, 2016 I have the Cottages package from the Workshop and try to add a Poly Mesh collider to Cottage 1 or Cottage 2. This appears to work fine: But when I run the game, the outside walls have no collision. Reopening the MDL I find that it is clear they are lacking that part of the collision mesh somehow: Is there any way I can fix this or is it just a bug? Quote Link to comment Share on other sites More sharing options...
Jazz Posted July 12, 2016 Share Posted July 12, 2016 I just ran into this yesterday with a cave model. What worked was in the model editor I chose Tools>Collapse. Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
blueapples Posted July 12, 2016 Author Share Posted July 12, 2016 Nice, that totally fixed it. Hopefully this will help out anyone else who downloads these from the Workshop, they are otherwise really good, well textured. Quote Link to comment Share on other sites More sharing options...
cassius Posted July 13, 2016 Share Posted July 13, 2016 I had the same prob with these models. Thanks for fix. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted July 22, 2016 Share Posted July 22, 2016 Confirmed. I can easily produce this error. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted July 22, 2016 Share Posted July 22, 2016 Okay, I figured out what is happening with these. When you place the model in your map you can see by default the model is scaled up 12 times. The shape loader skips very small triangles in order to prevent surfaces with no area, which could crash the simulator. In this case, those triangles are falling below the threshold for minimum surface area and are being skipped. I can lower the area threshold or you can collapse the model, which resizes it and sets the scale to 1.0. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
blueapples Posted July 22, 2016 Author Share Posted July 22, 2016 Cool I was thinking it had something to do with the size as I had noticed the scaling as well, glad the collapse thing is considered a good fix. Maybe it would be useful to ask Workshop authors do that as a last step by default and/or require tested colliders? Quote Link to comment Share on other sites More sharing options...
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