blueapples Posted July 12, 2016 Share Posted July 12, 2016 Hey Josh, I downloaded the official Blender to Leadwerks exporter from github. I am getting this error when trying to export this hands blend file to mld format: read blend: C:\Users\isaac\Downloads\_Leadwerks\Models\42830_The_First_Person_Shooter_Hands\HandSwap.blend Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\leadwerks\ui.py", line 101, in execute return LeadwerksExporter(**kwargs).export() File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\leadwerks\exporter.py", line 54, in export self.save_exportable(e, name) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\leadwerks\exporter.py", line 80, in save_exportable cc.compile() File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 24, in compile self.compile_node(self.source) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 39, in compile_node self.compile_node(s) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 32, in compile_node compile(node) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\compiler.py", line 123, in props_compiler self.writer.write_nt_str(p) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.77\scripts\addons\io_scene_leadwerks\xml_tool\streams.py", line 96, in write_nt_str self.stream.write(bytes(val, encoding='ascii')) UnicodeEncodeError: 'ascii' codec can't encode character '\xc4' in position 6: ordinal not in range(128) location: <unknown location>:-1 location: <unknown location>:-1 Quote Link to comment Share on other sites More sharing options...
Slastraf Posted July 12, 2016 Share Posted July 12, 2016 try exporting it as .fbx Quote Link to comment Share on other sites More sharing options...
blueapples Posted July 12, 2016 Author Share Posted July 12, 2016 Hmm that did seem to work. I can drop it into the scene and it appears correctly. Having trouble with it not being visible when attached as a weapon model after pickup, but the export isn't blocking me now! http://www.leadwerks.com/werkspace/topic/14764-custom-fps-model-not-visible-after-pickup-how-to-debug/ Quote Link to comment Share on other sites More sharing options...
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