AggrorJorn Posted March 13, 2010 Share Posted March 13, 2010 http://www.youtube.com/watch?v=MS5E8kH_htE Constructive critizism allowed At the moment this is just prototype mission pad. An arm is going to be added and an animation. 1 Quote Link to comment Share on other sites More sharing options...
dreamhead Posted March 13, 2010 Share Posted March 13, 2010 yea it is time for a litel party Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
Rick Posted March 14, 2010 Share Posted March 14, 2010 This is very cool and I want to buy your game when it's finished. My only criticism would be that you can't be anticipatory with what you have. For example when it says I need to light the fire and let's say I already saw the matches, I should have been able to pick up the matches right away and just use them whenever. I can imagine it being kind of a pain seeing something and knowing that I'll need them but having to go to this other objective to activate the item I knew I would need anyway. Just a thought, but keep this up. I should just release what I have for my stuff, because it might provide you with some more cool stuff like opening doors based on levers and such. I'll try to do that tonight. Quote Link to comment Share on other sites More sharing options...
franck22000 Posted March 14, 2010 Share Posted March 14, 2010 Hello Agror, very nice video ! it's good to see some gameplay Looking forward to see more. Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Sooshi Posted March 14, 2010 Share Posted March 14, 2010 Nice video Aggror Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Josh Brown (Razz) Posted March 14, 2010 Share Posted March 14, 2010 I very much like the in-game mission log, from an art perspective it could be improved with a hand holding the notepad so it's not floating around. Also Rick's point about the matches is very important, especially if you had a quest or mission where the distance between the objectives is much greater. I can't see the player appreciating having to go back where they've just been to do something they already tried to do. Especially when it's something as simple as pickup some matches. Other than that, so far it looks great! I can't wait to see more from this! I'd also like to buy your game when it's finished Quote | NVidia GeForce 9400 GT | Intel Core 2 Duo 2.93GHz | 3gb | Win Vista | Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 14, 2010 Author Share Posted March 14, 2010 My only criticism would be that you can't be anticipatory with what you have. For example when it says I need to light the fire and let's say I already saw the matches, I should have been able to pick up the matches right away and just use them whenever. I can imagine it being kind of a pain seeing something and knowing that I'll need them but having to go to this other objective to activate the item I knew I would need anyway. Just a thought, but keep this up. I should just release what I have for my stuff, because it might provide you with some more cool stuff like opening doors based on levers and such. I'll try to do that tonight. Good call. The picking up of the matchbox was just a demo and will not be the same as ingame. But that is certainly something to keep in mind. And I like to see your door opening project thingoid as well, I could really used it. I very much like the in-game mission log, from an art perspective it could be improved with a hand holding the notepad so it's not floating around. Also Rick's point about the matches is very important, especially if you had a quest or mission where the distance between the objectives is much greater. I can't see the player appreciating having to go back where they've just been to do something they already tried to do. Especially when it's something as simple as pickup some matches. Other than that, so far it looks great! I can't wait to see more from this! I'd also like to buy your game when it's finished Thanks for the comment. There is going to be an arm holding the notepad, but it wasn't made yet. I forgot to mention it in the video. also thanks for the other replies! Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted March 14, 2010 Share Posted March 14, 2010 Great groundwork Aggror ... looking forward to seeing this develop! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Pancakes Posted March 15, 2010 Share Posted March 15, 2010 I think that's really cool. It seems fun to me. I like the immersion of checking inventory in real time. Made me smile when you said that. Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Sooshi Posted March 15, 2010 Share Posted March 15, 2010 I think that's really cool. It seems fun to me. I like the immersion of checking inventory in real time. Made me smile when you said that. yes that is definetely awsome... Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 15, 2010 Share Posted March 15, 2010 Looks like its all starting to come together Aggror Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted March 15, 2010 Author Share Posted March 15, 2010 I think that's really cool. It seems fun to me. I like the immersion of checking inventory in real time. Made me smile when you said that. Just like the Leadwerks slogan "Keeping it realtime" I hope to achieve this for the inventory as well as for everything else. thanks for the comment. Quote Link to comment Share on other sites More sharing options...
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