ByPoLaT Posted July 13, 2016 Share Posted July 13, 2016 Hi all, Firstly sorry for my bad english. I have a problem: How can I fix? thanks. My system: AMD FX-6300 ASUS Nvidia GTX 560 Titan GIGABYTE 990XA-UD3 GSKILL RipjawsX DDR3 8GB All drivers updated.. Quote Link to comment Share on other sites More sharing options...
Ameshi Posted July 13, 2016 Share Posted July 13, 2016 Yeah, looks really off Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 13, 2016 Share Posted July 13, 2016 I believe the answer to this in the past has been that Leadwerks takes some shortcuts to benefit speed so accuracy isn't always 100%. That said, you can change your camera/light/shadow settings to increase accuracy. Try some of the commands like http://www.leadwerks.com/werkspace/page/api-reference/_/world/worldsetlightquality-r825 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted July 13, 2016 Share Posted July 13, 2016 It's because of the problem in this tutorial: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ You add a bias to avoid shadow acne, but the trade off it that there's nothing you can really do about it other than increase lighting quality like gamecreator said. Quote Link to comment Share on other sites More sharing options...
Josh Posted July 13, 2016 Share Posted July 13, 2016 It's because of the problem in this tutorial: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ You add a bias to avoid shadow acne, but the trade off it that there's nothing you can really do about it other than increase lighting quality like gamecreator said. That's a really good explanation. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ByPoLaT Posted July 14, 2016 Author Share Posted July 14, 2016 Thanks! im fixed: Quote Link to comment Share on other sites More sharing options...
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