reepblue Posted July 14, 2016 Share Posted July 14, 2016 Hi Josh, I understand that the window class was heavily modified for the GUI development that's going on, but I've noticed that this chunk of code doesn't work properly. #define WINDOW Leadwerks::Window::GetCurrent() int stacksize = Interpreter::GetStackSize(); Interpreter::PushObject(WINDOW); Interpreter::SetGlobal("window"); Interpreter::SetStackSize(stacksize); It's like the window class never gets pushed anymore like it did in the past. If I roll back to 4.1, it'll work fine. Again, I understand you're in the process of GUI and haven't got the chance to put back together the window class (for example, the window title is also missing), but I just ask that you look at this when you start cleaning up for the next release. Thanks. 2 Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted July 14, 2016 Share Posted July 14, 2016 Confirmed, will fix. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts