DooMAGE Posted July 17, 2016 Share Posted July 17, 2016 Hello, I am finishing a hospital scene, and something bother me. The walls looks too "polished", bright and lack definition, I tried mess with the normal map and no success. The original normal map makes it even worse lol (funny and sad) Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
nick.ace Posted July 17, 2016 Share Posted July 17, 2016 Use the normal recalculation option in the model editor and select angular threshold lighting option. (Tools->Calculate Normals). I find that this makes objects with sharp faces look more realistic. http://www.leadwerks.com/werkspace/page/tutorials/_/models-and-animation-r8#section4 Quote Link to comment Share on other sites More sharing options...
Genebris Posted July 17, 2016 Share Posted July 17, 2016 You probably want to make specular color darker and the second version actually looks nice, just reduce normal intensity a little. Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted July 17, 2016 Author Share Posted July 17, 2016 Thank you Genebris and nick.ace! I think its better now Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
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