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Adjusting the heights / scale of vegetation?


blueapples
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Is it possible to adjust the height or scale of vegetation with either code (Lua or C++) or within the editor?

 

For instance, see the following screenshot with the marshgrass asset in front of a building with a door at player height. It's very tall, preventing the default FPSPlayer prefab from seeing over the top of it easily. Is the only way to do this to adjust the model? If so, how can we get varying heights / scale sizes for grass or trees?

 

post-17500-0-32754000-1468809460_thumb.png

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