MadCat Posted July 24, 2016 Share Posted July 24, 2016 Hi All Is there a way of making a spawn point for AI Monsters? Quote Link to comment Share on other sites More sharing options...
reepblue Posted July 24, 2016 Share Posted July 24, 2016 Like this? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
nick.ace Posted July 24, 2016 Share Posted July 24, 2016 If you don't use C++, you need to make a pivot and attach a spawning script to it. In your spawning script, use commands such as: http://www.leadwerks.com/werkspace/page/api-reference/_/prefab/prefabload-r622 You need to make monster prefabs though for this to work. Quote Link to comment Share on other sites More sharing options...
MadCat Posted July 24, 2016 Author Share Posted July 24, 2016 Hi Thanks I do have the C++ Quote Link to comment Share on other sites More sharing options...
MadCat Posted July 27, 2016 Author Share Posted July 27, 2016 Having trouble getting the script in ether of the links to work I'm not a coder, so is there any ideas as to what i have to do to get them to work? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted July 28, 2016 Share Posted July 28, 2016 You should post your error messages and code to show what's happening/what your struggling with. Quote Link to comment Share on other sites More sharing options...
MadCat Posted August 2, 2016 Author Share Posted August 2, 2016 Sorry for the late reply It says Error with #00? line near a symbol you change the symbol or delete it and says the same error for another line and it gos on n on it's like the code in the links are not compleat Quote Link to comment Share on other sites More sharing options...
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