REX-RUS Posted July 26, 2016 Share Posted July 26, 2016 Hi. I use the script created by Josh for platformer (can't find a link to it), and have a problem. The character controller is placed in the centre of the cylinder. How to attach it to the bottom edge? Script.movespeed=5--float Script.cameradistance=20--float Script.camerazoom=8--float Script.orthographiceffect=1--float "Flatness" Script.camerarange=10--float function Script:Start() self.camera = Camera:Create() self.entity:SetPhysicsMode(Entity.CharacterPhysics) self.camera:SetRotation(0,0,0) self.camera:SetZoom(self.camerazoom*self.orthographiceffect) self.camera:SetRange(self.cameradistance*self.orthographiceffect-self.camerarange,self.cameradistance*self.orthographiceffect+self.camerarange) self.playerangle=90 self.camera:SetDebugPhysicsMode(true) if self.entity:GetMass()==0 then self.entity:SetMass(10) end end function Script:UpdatePhysics() local window=Window:GetCurrent() local move=0 if window:KeyDown(Key.D) then move = move + self.movespeed end if window:KeyDown(Key.A) then move = move - self.movespeed end local jump = 0 if window:KeyHit(Key.Space) then jump = 10 end if move>0 then self.playerangle=90 end if move<0 then self.playerangle=-90 end self.entity:SetInput(self.playerangle,math.abs(move),0,jump,false, 1.0, 0.5, true) end function Script:UpdateWorld() --Update camera self.camera:SetPosition(self.entity:GetPosition()) self.camera:Move(0,1.8/2,-self.cameradistance*self.orthographiceffect) end I noticed a nasty light bug. Dynamic source shines through the walls. I have configured it incorrectly? Quote Operating System: Windows 10 home x64 / Mint 17.3 x64 Hardware: Core i5 480m // 6 GB DDR3 // Nvidia GF GT540m 1Gb GDDR3 Link to comment Share on other sites More sharing options...
Genebris Posted July 26, 2016 Share Posted July 26, 2016 Make controller yourself and attach model to it as a child. Also, I see that your light is set to static. Quote Link to comment Share on other sites More sharing options...
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