CorzaX24 Posted July 27, 2016 Share Posted July 27, 2016 Hey guys, Yet another issue I'm faced with, and is probably real simple to accomplish but I can't seem to understand how to do it. How do I add a Post-Processing shader to my work? Not a single model, but to the entire level? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 27, 2016 Share Posted July 27, 2016 In the scene tab select - Root. Post effects can be add in the box at the bottom right of screen. 1 Quote Link to comment Share on other sites More sharing options...
CorzaX24 Posted July 27, 2016 Author Share Posted July 27, 2016 Ah, champion! Thanks heaps mate. Now the question is, is there a particular order that works best for shaders when you have more than 1? 1 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted July 27, 2016 Share Posted July 27, 2016 I'm no shader expert (you Shadmar or Nick Ace ) but just experiment. Also check out the screenshots on Steam. Quote Link to comment Share on other sites More sharing options...
nick.ace Posted July 28, 2016 Share Posted July 28, 2016 Shadmar made most (if not all?) of the post-processing shaders in the pack on the Workshop, so he would know best. I think you just organize them by number (lowest number being the first, etc.). But Thirsty Panther is right about experimenting because I've sometimes felt that different orders worked better. A few tips though: -Use SSAO as one of the first shaders -Use fog after SSAO but before everything else -Use SSLR as one of the last shaders -Use color-based shaders last (i.e., grayscale) -Use depth of field last IDK where to put bloom and a few others though. 3 Quote Link to comment Share on other sites More sharing options...
CorzaX24 Posted July 28, 2016 Author Share Posted July 28, 2016 At least I'm on the right track, my order was pretty much according to your tips Thanks guys Quote Link to comment Share on other sites More sharing options...
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