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Memory leak when loading the same map


DooMAGE
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Hello guys, I don't know if this is a bug or I am doing something wrong.

 

I am using the built in script TriggerChangeMap.lua to restart the map when the player falls on a death spot.

 

I noticed using DrawStats() that there is a video memory increase when I load the same map. The assets are already in memory this should not happen at all.

 

Any clues?

My Leadwerks games!

https://ragingmages.itch.io/

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