DooMAGE Posted July 28, 2016 Share Posted July 28, 2016 Hello guys, I don't know if this is a bug or I am doing something wrong. I am using the built in script TriggerChangeMap.lua to restart the map when the player falls on a death spot. I noticed using DrawStats() that there is a video memory increase when I load the same map. The assets are already in memory this should not happen at all. Any clues? Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted July 28, 2016 Share Posted July 28, 2016 Post your map so we can try it? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DooMAGE Posted July 28, 2016 Author Share Posted July 28, 2016 Sure, it's a little thing I am doing for the summer games. I will post it very soon Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
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