Crazycarpet Posted August 5, 2016 Share Posted August 5, 2016 So I'm suggesting this because reepblue and myself have systems that both use large, physics-less,, invisible entities as triggers and it works great... minus one thing, when building GI thinks look really messed up. We were hoping in the near future we could get something like a flag for materials to prevent this issue, and other issues alike when building GI. 1 Quote Link to comment Share on other sites More sharing options...
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