gamecreator Posted August 6, 2016 Share Posted August 6, 2016 Does anyone happen to know how I can make the Leadwerks bloom shader less powerful? I was using Shadmar's but I came across a strange conflict with emission materials that happens with his but not the Leadwerks one. Edit: spoke too soon. Looked in bloom.shader in the Utility folder and found //-------------------------------------//MODIFIABLE UNIFORMS //------------------------------------- uniform float cutoff=0.15; //The lower this value, the more blurry the scene will be uniform float overdrive=2.0; //The higher this value, the brighter the bloom effect will be Quote Link to comment Share on other sites More sharing options...
Genebris Posted August 6, 2016 Share Posted August 6, 2016 There are two values at the beginning of the shader, cutoff and overdrive, change them. 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 6, 2016 Author Share Posted August 6, 2016 Thanks! Just updated my original post as you posted. I was looking at bloom.lua for a while and obviously not finding applicable code there. Quote Link to comment Share on other sites More sharing options...
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