psygnosys Posted August 6, 2016 Share Posted August 6, 2016 I made the model in 3dsmax 2015 with 30 frames of animation,but when I export and import within the engine leadwerks the model is stopped, within the leadwerks engine model edit the animation tab nothing appears . what am I doing wrong?? I am sending a screen export model . thank you! Moldels.zip Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 6, 2016 Share Posted August 6, 2016 There are no bones in your model that I can see. Leadwerks only accepts bone animation, not transform. 1 Quote Link to comment Share on other sites More sharing options...
psygnosys Posted August 6, 2016 Author Share Posted August 6, 2016 Oh really? I have not read it anywhere .... Well I will adjust my models with hats , thank you! Quote Link to comment Share on other sites More sharing options...
psygnosys Posted August 6, 2016 Author Share Posted August 6, 2016 I made the necessary adjustments , added the bones to the model and leadwerks models editor animation appears ... but when I put the model in leadwerks terrain animation does not start !I need to activate a script to make it happen ?Thank you " gamemaker " for the help! Quote Link to comment Share on other sites More sharing options...
psygnosys Posted August 6, 2016 Author Share Posted August 6, 2016 Aeee solved here , added the script " simpleAnimation " adjusted the sequence and it worked ! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted August 6, 2016 Share Posted August 6, 2016 It was in the front of my mind because this was answered a few days ago in your other thread http://www.leadwerks.com/werkspace/topic/14875-model-in-fbx-excited-leadwerks-editor-does-not-import-the-animation/ Maybe you forgot you created it? Quote Link to comment Share on other sites More sharing options...
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