f13rce Posted March 15, 2010 Share Posted March 15, 2010 Ok, I'm trying to make an enemy looking at the player. I made a Vec3 named 'botrotation' and made them standard 0. In the while function I assigned this piece of code: botrotation.Y=asin((camerapos.Y)/(EntityDistance(BasicBot,player)))); //Looking up and down botrotation.Z=acos((playerpos.Z-botpos.Z)/(EntityDistance(BasicBot,player))); //Looking left and right PositionEntity(BotModel,Vec3(botpos.X,botpos.Y,botpos.Z)); //Making sure the model is at its position botpos=EntityPosition(BasicBot); RotateEntity(BotModel,botrotation); RotateEntity(BasicBot,botrotation); The BotModel is the character model of the bot. BasicBot is the bot itself. When I mess around with this code then either the model is just completely gone (not even under the ground or so), or it is just steady and doesn't move at all. So here is my question: How do I make the enemy look at me? Cheers, Ivar/Evayr Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted March 15, 2010 Share Posted March 15, 2010 How do I make the enemy look at me? PointEntity ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
f13rce Posted March 15, 2010 Author Share Posted March 15, 2010 PointEntity ? *Sigh* I feel so silly.. lol. It worked, thanks. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
Sanctus Posted March 15, 2010 Share Posted March 15, 2010 Yes but take in account that if the player and the enemy are at different heights then the enemy would be rotated up or down. I think you want this only on the Y axis in which case you can use ATan2(playery-enemyy,playerx-playerx) (not sure if this command exists in leadwerks but it's in math.h anyway) Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
f13rce Posted March 15, 2010 Author Share Posted March 15, 2010 In this code PointEntity(BotBasic,cam,botrotation.X,botrotation.Y,botrotation.Z); I noticed you only have to say "botrotation.Y=0" and it won't turn up Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
macklebee Posted March 15, 2010 Share Posted March 15, 2010 In this code PointEntity(BotBasic,cam,botrotation.X,botrotation.Y,botrotation.Z); I noticed you only have to say "botrotation.Y=0" and it won't turn up has the pointentity command changed parameters? I thought it was: PointEntity( TEntity entity1, TEntity entity2, int axis=3, flt rate=1, flt roll=0 ) Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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