martyj Posted August 15, 2016 Share Posted August 15, 2016 So I have just published a slim down version of my game here: *Link Coming Soon* Right now it is just woodcutting + the first quest. I was wondering if I could get some feedback in a few areas. 1. The playability - How well does this game run on your hardware? What hardware do you have? 2. The usablilty - Is it clear how to play the game? How user intuitive is it? 3. The questing system - If you can make it through the first quest, let me know. I'd be highly curious to see if it is clear enough. I would greatly appreciate some feedback on this. In a week or two I hope to have another update ready (Depending on performance of this version). Thanks, Marty. Edit: ------------------ Link removed until I can deploy for C++ later today Quote Link to comment Share on other sites More sharing options...
Josh Posted August 15, 2016 Share Posted August 15, 2016 Failed to read file "start.map". Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
martyj Posted August 15, 2016 Author Share Posted August 15, 2016 Why would it be pulling start.map? The map name is hard coded in the C++. std::string mapname = PlayerData::GetPlayerData()->GetStrValue("map_name"); if (mapname.length() == 0) { mapname = "Maps/grid1.map"; } Does the "Publish" feature work for C++? Quote Link to comment Share on other sites More sharing options...
Josh Posted August 15, 2016 Share Posted August 15, 2016 Why would it be pulling start.map? The map name is hard coded in the C++. std::string mapname = PlayerData::GetPlayerData()->GetStrValue("map_name"); if (mapname.length() == 0) { mapname = "Maps/grid1.map"; } Does the "Publish" feature work for C++? Not on Steam. We can't distribute user-made executables on Steam. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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