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World Factions - Pre Alpha


martyj
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So I have just published a slim down version of my game here: *Link Coming Soon*

Right now it is just woodcutting + the first quest.

 

I was wondering if I could get some feedback in a few areas.

 

1. The playability - How well does this game run on your hardware? What hardware do you have?

2. The usablilty - Is it clear how to play the game? How user intuitive is it?

3. The questing system - If you can make it through the first quest, let me know. I'd be highly curious to see if it is clear enough.

 

I would greatly appreciate some feedback on this.

 

In a week or two I hope to have another update ready (Depending on performance of this version).

 

Thanks,

Marty.

 

 

 

 

 

Edit:

------------------

 

Link removed until I can deploy for C++ later today

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Why would it be pulling start.map?

 

The map name is hard coded in the C++.

 

std::string mapname = PlayerData::GetPlayerData()->GetStrValue("map_name");
if (mapname.length() == 0)
{
 mapname = "Maps/grid1.map";
}

 

Does the "Publish" feature work for C++?

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Why would it be pulling start.map?

 

The map name is hard coded in the C++.

 

std::string mapname = PlayerData::GetPlayerData()->GetStrValue("map_name");
if (mapname.length() == 0)
{
mapname = "Maps/grid1.map";
}

 

Does the "Publish" feature work for C++?

Not on Steam. We can't distribute user-made executables on Steam.

My job is to make tools you love, with the features you want, and performance you can't live without.

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